Nintendo claims there are 18 modes, 10 of which are new, but we only agree technically; the company counts some modes twice as single- and multi-player games. (Most modes support up to four players on one system, and a few work with up to six online.) We tore into as many as we could before overloading like a kid on a Halloween sugar-high. Here's how they stand up.
Joystiq hands-on: Tetris Party (WiiWare)
Nintendo claims there are 18 modes, 10 of which are new, but we only agree technically; the company counts some modes twice as single- and multi-player games. (Most modes support up to four players on one system, and a few work with up to six online.) We tore into as many as we could before overloading like a kid on a Halloween sugar-high. Here's how they stand up.
Joystiq impressions: Cave Story (WiiWare)
Mario Golf, Shining Force II swing their armaments on Virtual Console

- Mario Golf (Nintendo 64, 1-4 players, 1,000 Wii Points): Arguably the best in the Mario Golf series and certainly one of the cheapest. It just makes us wonder why Nintendo hasn't slapped together its cast of characters into a Wii golf game yet.
- Shining Force II (Sega Genesis, 1 player, 800 Wii Points): You've got a sword in a fantasy medieval setting that rewards you for swinging said blade at others. Also, did we mention your main character is named Bowie?
Continue reading Mario Golf, Shining Force II swing their armaments on Virtual Console
Wii Music 'games' within the 'game' detailed

Still, we wanted to finally see the "games" of Wii Music – the three modes where players are actually scored. The first is conducting with the Wiimote as a baton, which was demo'd by Nintendo back at the system's unveiling. The gist of this game is staying true to the tempo of the original work. How close you maintain the flow determines your score.
There's also a choir bell game for up to four players, which involves "ringing" your two bells as ones matching their colors scroll past. Finally, there's the most simple of the games, which tests you ability to hear different pitches. There are 10 "levels," where you are asked to place the Mii that's producing a specific tone onto a platform – match and win.
Simple stuff indeed.
Joystiq impressions: Dead Rising: Chop Till You Drop
But after playing at the Nintendo Media Summit, we're apprehensive about what's being lost. There's no photojournalism, many weapons have been cut, and we're just not sure if the Wii can push enough zombies-per-second to create the ambling masses of the first. The Wii version seems suited to gamers who never tried the original; it'll hold up better without any direct comparison to the 360 game.
Continue reading Joystiq impressions: Dead Rising: Chop Till You Drop
WiiWare goes Midnight Bowling with MadStone

Also, there's MadStone (Riverman Media, 1-2 players, 800 Wii Points), the true glory of which you can only appreciate with the post-break video.
Continue reading WiiWare goes Midnight Bowling with MadStone
Joystiq impressions: Animal Crossing: City Folk

From what we saw at the Nintendo Media Summit, the city is just another place to go. Instead of Tom Nook's shop in your own town, you can buy from an upscale store. Instead of waiting for the fortune teller to visit, you can see her in the city. A few minor additions include a city-based auction house and theater where you see shows.
The rest of the updates seem equally subtle. You can play with your Mii face. Up to four players can meet in one of their towns or the city. Gamer can talk over the WiiSpeak microphone (sold separately). You can type messages by plugging in any USB HID keyboard. Otherwise, it's Animal Crossing again.
Continue reading Joystiq impressions: Animal Crossing: City Folk
Joystiq hands-on: Call of Duty: World at War (Wii)
In the case of Treyarch, its Wii team has obviously played plenty of Metroid Prime 3; Call of Duty: World at War is pratically a play-alike (without the Morph Ball, grapple beam, and ... er, all that other sci-fi stuff). We were pleasantly surprised to find that the game is also similar to another FPS ... Call of Duty: World at War – the "HD" version.
Continue reading Joystiq hands-on: Call of Duty: World at War (Wii)
New games this week: Fracture edition
If you're a sports fan though, you've got a double dribble of b-ball action with NBA Live 2009 and NBA 2K9 (thank goodness they're in the same week too, because we just used up all of the basketball lingo at our disposal). Check out the full list after the break.
Neopets Puzzle Adventure gets October release window

Capcom let us know that the PC and DS versions are due by the end of October, while a Wii edition is coming later. So you'll soon be able to share our love of the puzzler (and self-loathing). Check out our original impressions again for the full details.
Sega re-working MadWorld controls, game still looks awesome
It sure looked bloody fun (emphasis, of course, on the "bloody"). We watched those around us slowly back away as we giggled with child-like glee at the on-screen ultra-violence (hey, we'd had a very bad morning in traffic). Someone urged Sega's testers to show off the most over-the-top move they could think of, so we were treated to a gameplay sequence wherein an enemy was restrained with a tire, skewered through the head with a stopsign post, then cleaved in twain by the main character's chainsaw.
We also got a peek at the chainsaw in action while riding a motorcycle down the side of a building and along a highway at innapropriate speeds. A sequence which, again, made us even more steamed that we couldn't grab the controls and try it ourselves. Not mad enough to run anyone through with a signpost, mind you, but most definitely irked.
Knockout Sin and Punishment 2, Punch-Out!! screens and video
We've already covered the basics on both games – now it's your chance to sit back, crank up the volume, and get every bit as excited as we were when Nintendo rolled these teasers and passed out anything-but-blurry screens. Of course, there are no firm release dates yet for either game, but they're coming, and that's exciting enough ... for the time being. (Click through after the break for silky-smooth Sin and Punishment 2 footage.)
Continue reading Knockout Sin and Punishment 2, Punch-Out!! screens and video
Joystiq hands-on: The Conduit
The Media Summit version of The Conduit showcased a never-before-seen Cold War bunker level, and High Voltage's staff was eager to show off tech like depth of field, normal mapping, newly implemented high-res textures, and a number of other things that had us saying, "This looks really good for a Wii game ... but how does it play?" The answer to that question can be found after the break.
First Mega Man 9 DLC now on WiiWare, coming this week to XBLA/PSN

The remaining DLC -- Hero, Super and Special modes -- are expected October 20 for WiiWare, with the XBLA/PSN content presumably coming the same week.
Japanese hardware sales, Sept. 22 - Sept. 28: Candidacy edition
With that bit of business out of the way, I'd like to talk to you about why you should support a WWW/JHS ticket for the office of King and
Our other major platforms include:
- Stronger punitive measures against the proliferation of Rick Astley songs
- Energy conservation through the deactivation of the Internets at 11 p.m. every night
- Free candy for supporters
- DS Lite: 57,847
- Wii: 26,314
- PSP: 25,671
- Xbox 360: 11,291

2,486 (18.04%)- PS2: 9,848
2,128 (27.56%)- PS3: 8,275
119 (1.46%) [Source: Media Create]
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