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Joystiq hands-on: Tetris Party (WiiWare)

We've soaked up Tetris on countless platforms. There's a balance to strike between versions that retain enough of the core game to be authentically Tetris, and adding new puzzle elements. Tetris Party for WiiWare nails this demand, providing about a dozen game modes, many of which, are all-new. Call it "yet another Tetris?" Maybe. But this is a Tetris on which we'll gladly spend 1,200 Wii points with its release sometime this month.

Nintendo claims there are 18 modes, 10 of which are new, but we only agree technically; the company counts some modes twice as single- and multi-player games. (Most modes support up to four players on one system, and a few work with up to six online.) We tore into as many as we could before overloading like a kid on a Halloween sugar-high. Here's how they stand up.

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Joystiq impressions: Cave Story (WiiWare)


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We played Cave Story at the Nintendo Media Summit, and other than controlling the game with the Wii Remote – old-school sideways, natch' – it's nearly the same as the free PC and Mac game. The retro look and gameplay make this seem like an overlooked garage-sale find, for good or bad. (Usually good.)

Gallery: Cave Story (WiiWare)

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Mario Golf, Shining Force II swing their armaments on Virtual Console

What's better than playing golf with your favorite Nintendo characters in the comfort of your own imagination? Wielding a sword and playing a character named "Bowie," of course!
  • Mario Golf (Nintendo 64, 1-4 players, 1,000 Wii Points): Arguably the best in the Mario Golf series and certainly one of the cheapest. It just makes us wonder why Nintendo hasn't slapped together its cast of characters into a Wii golf game yet.
  • Shining Force II (Sega Genesis, 1 player, 800 Wii Points): You've got a sword in a fantasy medieval setting that rewards you for swinging said blade at others. Also, did we mention your main character is named Bowie?
To jot your memory, we've embedded videos of each title after the break.

Continue reading Mario Golf, Shining Force II swing their armaments on Virtual Console

Wii Music 'games' within the 'game' detailed


On Friday we had our final hands-on session with Wii Music before its October 20 release. Our feelings about it remain more or less unchanged from our time with it at E3. It's not a "gamer's game;" it's not even really a game in the traditional sense. Its novel mechanics will be best appreciated by young children or groups of non-gamers. Nintendo itself has said as much.

Still, we wanted to finally see the "games" of Wii Music – the three modes where players are actually scored. The first is conducting with the Wiimote as a baton, which was demo'd by Nintendo back at the system's unveiling. The gist of this game is staying true to the tempo of the original work. How close you maintain the flow determines your score.

There's also a choir bell game for up to four players, which involves "ringing" your two bells as ones matching their colors scroll past. Finally, there's the most simple of the games, which tests you ability to hear different pitches. There are 10 "levels," where you are asked to place the Mii that's producing a specific tone onto a platform – match and win.

Simple stuff indeed.

Gallery: Wii Music (10-06-2008)



Joystiq impressions: Dead Rising: Chop Till You Drop


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Dead Rising: Chop Till You Drop thins components from the 360 original into a Wii port. And that's not always a bad thing. As much as we liked the original, we were frustrated by losing track of side missions and the unforgiving save system. The Wii remake addresses both issues, running players through a condensed, linear story with more frequent save- and restore-points. And Wii controls often feel good, especially for pointing and shooting, although we're still uncertain about some of the motion additions, such as shaking off zombies.

But after playing at the Nintendo Media Summit, we're apprehensive about what's being lost. There's no photojournalism, many weapons have been cut, and we're just not sure if the Wii can push enough zombies-per-second to create the ambling masses of the first. The Wii version seems suited to gamers who never tried the original; it'll hold up better without any direct comparison to the 360 game.

Gallery: Dead Rising: Chop Till You Drop (10-06-2008)

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WiiWare goes Midnight Bowling with MadStone


You know the great thing about writing about WiiWare every week? Often, the comedy writes itself. Let's take a look at the description for Midnight Bowling (Gameloft, 1-4 players, 800 Wii Points) shall we? "Plunge directly into the trendy and electric atmosphere of Midnight Bowling. With awesome playing sensations, prepare for ultra-fun gaming thanks to a new physics engine that lets you control your throws precisely and easily with your Wii Remote." Controlling bowling ball throws with the WiiMote? Let us be the first to say: Finally. (Comedy bonus: The description also boasts you'll be playing in "the trendiest bowling spots on the planet" which is a little like bragging that you give the world's most pleasurable spinal tap.)

Also, there's MadStone (Riverman Media, 1-2 players, 800 Wii Points), the true glory of which you can only appreciate with the post-break video.

Continue reading WiiWare goes Midnight Bowling with MadStone

Joystiq impressions: Animal Crossing: City Folk


Animal Crossing is a one-hit-wonder. You might like it and play it forever, hate it and avoid it completely, or think it was catchy and then just get tired of the tune. Animal Crossing: City Folk does little to change our perception. This is Animal Crossing, again; go fishing, pull weeds, repeat. Some love it, some hate it, and some just want something new.

From what we saw at the Nintendo Media Summit, the city is just another place to go. Instead of Tom Nook's shop in your own town, you can buy from an upscale store. Instead of waiting for the fortune teller to visit, you can see her in the city. A few minor additions include a city-based auction house and theater where you see shows.

The rest of the updates seem equally subtle. You can play with your Mii face. Up to four players can meet in one of their towns or the city. Gamer can talk over the WiiSpeak microphone (sold separately). You can type messages by plugging in any USB HID keyboard. Otherwise, it's Animal Crossing again.

Gallery: Animal Crossing: City Folk (10-6-08)

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Joystiq hands-on: Call of Duty: World at War (Wii)


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Was it mere coincidence that Activision's latest Wii FPS was situated right next to The Conduit at Nintendo's SF media event? You know, as if to say, "You want first-person shooters? Wii has you covered." Surely not. One thing's for certain: The situation certainly made it easier for us to transition from one game to the other in order to gauge how different developers are putting motion-control to use in the genre.

In the case of Treyarch, its Wii team has obviously played plenty of Metroid Prime 3; Call of Duty: World at War is pratically a play-alike (without the Morph Ball, grapple beam, and ... er, all that other sci-fi stuff). We were pleasantly surprised to find that the game is also similar to another FPS ... Call of Duty: World at War – the "HD" version.

Gallery: Call of Duty: World at War (Wii, 10-06-2008)

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New games this week: Fracture edition


LucasArts' big farewell to game development continues this week with the release of terraforming actioner Fracture. Is it as exciting as a terraforming motorcycle? It is not. But if you're looking for action this week, it's pretty much the best you're going to do.

If you're a sports fan though, you've got a double dribble of b-ball action with NBA Live 2009 and NBA 2K9 (thank goodness they're in the same week too, because we just used up all of the basketball lingo at our disposal). Check out the full list after the break.

Gallery: Fracture

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Neopets Puzzle Adventure gets October release window


When we raved about the Othello-based, Neopets Puzzle Adventure, we couldn't scrub away the sadness of endorsing something built on a Tomagotchi-knock-off. We name-dropped how it's being developed by Infinite Interactive, creators of Puzzle Quest, but that wasn't enough. We shivered for weeks.

Capcom let us know that the PC and DS versions are due by the end of October, while a Wii edition is coming later. So you'll soon be able to share our love of the puzzler (and self-loathing). Check out our original impressions again for the full details.

Sega re-working MadWorld controls, game still looks awesome

Excitement quickly turned to disappointment when we realized that Sega and Platinum Games' super-stylized Wii action title, MadWorld, was up-and-running on two kiosks at Nintendo's Fall Media Summit ... but wasn't actually playable by the media. Instead, Sega reps informed us that the game is currently undergoing some fundamental changes to its control scheme and that, well, they basically didn't want us to play it in its current state.

It sure looked bloody fun (emphasis, of course, on the "bloody"). We watched those around us slowly back away as we giggled with child-like glee at the on-screen ultra-violence (hey, we'd had a very bad morning in traffic). Someone urged Sega's testers to show off the most over-the-top move they could think of, so we were treated to a gameplay sequence wherein an enemy was restrained with a tire, skewered through the head with a stopsign post, then cleaved in twain by the main character's chainsaw.

We also got a peek at the chainsaw in action while riding a motorcycle down the side of a building and along a highway at innapropriate speeds. A sequence which, again, made us even more steamed that we couldn't grab the controls and try it ourselves. Not mad enough to run anyone through with a signpost, mind you, but most definitely irked.

Knockout Sin and Punishment 2, Punch-Out!! screens and video

Since the games were announced last week, all we've had to go on for Nintendo's unexpected, one-two "core" game punch of Sin and Punishment 2 and the new Punch-Out!! for Wii has been second-hand media. Now that the embargo on our Nintendo Fall Media Summit coverage has (finally) lifted, we can offer up these official, pristine screens and gameplay footage.

We've already covered the basics on both games – now it's your chance to sit back, crank up the volume, and get every bit as excited as we were when Nintendo rolled these teasers and passed out anything-but-blurry screens. Of course, there are no firm release dates yet for either game, but they're coming, and that's exciting enough ... for the time being. (Click through after the break for silky-smooth Sin and Punishment 2 footage.)

Gallery: Sin and Punishment 2

Continue reading Knockout Sin and Punishment 2, Punch-Out!! screens and video

Joystiq hands-on: The Conduit

In terms of playable software at Nintendo's Fall Media Summit, none received as much attention from attendees as High Voltage Software's The Conduit – and for good reason. The game already had some buzz behind it going into the event, but our anticipation for it reached new heights upon watching a developer walkthough of the latest build.

The Media Summit version of The Conduit showcased a never-before-seen Cold War bunker level, and High Voltage's staff was eager to show off tech like depth of field, normal mapping, newly implemented high-res textures, and a number of other things that had us saying, "This looks really good for a Wii game ... but how does it play?" The answer to that question can be found after the break.

Gallery: The Conduit (10-06-2008)

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First Mega Man 9 DLC now on WiiWare, coming this week to XBLA/PSN


The first two (of five) reminders that Mega Man 9 is not a retro title -- also known as premium downloadable content -- is available now on WiiWare and will be coming to Xbox Live and PlayStation Network on Tuesday and Thursday, respectively (via press release). As previously noted, you can expect Endless Attack (300 Nintendo points) and Proto Man (200 NPs) this week. Proto Man has a charge shot, slide and a reflective shield, but he also takes double damage and is knocked back twice as far.

The remaining DLC -- Hero, Super and Special modes -- are expected October 20 for WiiWare, with the XBLA/PSN content presumably coming the same week.

Gallery: Mega Man 9 DLC

Japanese hardware sales, Sept. 22 - Sept. 28: Candidacy edition


Let me begin by apologizing for the hasty nature of the announcement of my being chosen as the running mate for the honorable Weekly Webcomic Wrapup. What my fine, fellow feature lacks in clarity and eloquence, he more than makes up for with sheer enthusiasm. Perhaps this is why he, with wisdom acquired during his three years of publication, chose me as his running mate -- to balance his passion with my own levelheadedness. In that respect, I am more than glad to play the Abbot to his Costello, the Brain to his Pinky, and the Linnell to his Flansburgh.

With that bit of business out of the way, I'd like to talk to you about why you should support a WWW/JHS ticket for the office of King and Queen Vice-King of the Internets. As you know, the Internets is a big place that requires a great deal of regulation from its executive officers. While the current administration has adopted a laissez-faire approach to their prestigious post, our leadership would provide a much needed repaving of the information superhighway -- for starters, all domain names will be required to end with ".fun". Not only will it simplify the Internets navigation process, but it may just bring a smile to the face of the typical, hard-hearted Internets user.

Our other major platforms include:
  • Stronger punitive measures against the proliferation of Rick Astley songs
  • Energy conservation through the deactivation of the Internets at 11 p.m. every night
  • Free candy for supporters
So, when Election Day rolls around, won't you consider the benefits of a Weekly Webcomic Wrapup/Japanese Hardware Sales administration? Our change will be swift, our policies fair, and our candy delicious.

- DS Lite: 57,847 3,395 (5.54%)
- Wii: 26,314 3,607 (12.06%)
- PSP: 25,671 3,003 (10.47%)
- Xbox 360: 11,291 2,486 (18.04%)
- PS2: 9,848 2,128 (27.56%)
- PS3: 8,275 119 (1.46%)

[Source: Media Create]

See: www.archives.fun

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