Nintendo claims there are 18 modes, 10 of which are new, but we only agree technically; the company counts some modes twice as single- and multi-player games. (Most modes support up to four players on one system, and a few work with up to six online.) We tore into as many as we could before overloading like a kid on a Halloween sugar-high. Here's how they stand up.
Joystiq hands-on: Tetris Party (WiiWare)
Nintendo claims there are 18 modes, 10 of which are new, but we only agree technically; the company counts some modes twice as single- and multi-player games. (Most modes support up to four players on one system, and a few work with up to six online.) We tore into as many as we could before overloading like a kid on a Halloween sugar-high. Here's how they stand up.
Joystiq impressions: Cave Story (WiiWare)
Joystiq impressions: Dead Rising: Chop Till You Drop
But after playing at the Nintendo Media Summit, we're apprehensive about what's being lost. There's no photojournalism, many weapons have been cut, and we're just not sure if the Wii can push enough zombies-per-second to create the ambling masses of the first. The Wii version seems suited to gamers who never tried the original; it'll hold up better without any direct comparison to the 360 game.
Continue reading Joystiq impressions: Dead Rising: Chop Till You Drop
Joystiq impressions: Animal Crossing: City Folk

From what we saw at the Nintendo Media Summit, the city is just another place to go. Instead of Tom Nook's shop in your own town, you can buy from an upscale store. Instead of waiting for the fortune teller to visit, you can see her in the city. A few minor additions include a city-based auction house and theater where you see shows.
The rest of the updates seem equally subtle. You can play with your Mii face. Up to four players can meet in one of their towns or the city. Gamer can talk over the WiiSpeak microphone (sold separately). You can type messages by plugging in any USB HID keyboard. Otherwise, it's Animal Crossing again.
Continue reading Joystiq impressions: Animal Crossing: City Folk
Joystiq at E for All, the highlights and lowlights

Inside, we made our way through the maze of games and past the hordes of schwag-seekers to the interior, where we watched people vie for prizes and sampled some of the local fare. Check out some of our highlights after the break, including the audio of the bagpipery, our encounter with both Steve Wiebe and Billy Mitchell, and also Wolf from American Gladiators and what we thought about the show in general. Plus, you can also revel in the glory of our E for All gallery.
As an extra treat, check out the audio from the bagpipes that began it all below. Now if you just mail us your $35 money order, you can feel like you were there.
Continue reading Joystiq at E for All, the highlights and lowlights
LGJ: Mo' Madden madness

The right of publicity is rooted in the concept of privacy, and has evolved in part from the ideas of libel, slander, and "passing off," which is often associated with a trademark-like protection. The basic concept is that you alone have the right to profit from the use of your likeness, which may include your name, physical appearance, voice, personality or other defining characteristics. So, if Nintendo wanted to make "Super Mark-io Brothers" with me as the main character, then they would have to pay me royalties. But it gets a lot deeper than that.
Joystiq hands-on: Darksiders: Wrath of War

Concept artist and Vigil founder Joe Madureira and lead designer Hadyn Dalton sat down with us for two hours, taking us through the game and showing us levels that haven't been released to the public just yet. We got to take control of protagonist War and do battle with enemies, solve puzzles, and even take his massive warhorse Ruin for a spin. Check out the full writeup after the break, and be sure to check out the gallery, full of exclusive images from the game, just below. If you've been itching for a Joe Madureira Battle Chasers fix, this might be about as close as you can get.
Nintendo DSi vs. PSP-3000 vs. iPod Touch, v1.0

Note: Relative sizes approximate
![]() Nintendo DSi
|
![]() PSP-3000
|
![]() iPhone / iPod Touch
|
|
|---|---|---|---|
| Screen Size | Two 3.25-inch displays | 4.3-inch display | 3.5-inch display |
| Screen Resolution | 256 x 192 | 480 x 272, 16m colors | 480×320 |
| CPU speed / type | One 67 MHz (ARM) and one 33 MHz ARM7TDMI2 | MIPS R4000-based; clocked from 1 to 333 MHz | 620 MHz ARM 1176, underclocked to 412 MHz |
| Form Factor | 5.85 x 3.33 x 0.99 inches1 | 6.7 x 2.9 x 0.9 inches |
4.5 × 2.4 x 0.48 inches (iPhone); 4.3 × 2.4 × 0.33 inches (iPod Touch) |
| Camera | 2 cameras, one with VGA resolution | Optional Go!Cam, 1.3 megapixels | iPhone has 2 megapixel camera |
| Memory | SD slot, internal storage (unknown size) | Memory Stick (up to 16GB) | 8-32GB internal storage |
| Internet | Wi-Fi | Wi-Fi | Wi-Fi (iPhone also has EDGE or 3G) |
| Browser | Yes | Yes | Yes |
| Online Store | Yes (DSi Shop) | Yes (PS Store) | Yes (App Store) |
| Touch Screen | Yes (single touch) |
No | Yes (multi-touch) |
Notes:
1: Approximate size, based on Nintendo's assertion that DSi is 12 percent thinner than DS Lite
2: Architecture of the DS Lite and, as noted, subject to change pending official release notes
Update: Massively has a comparison piece on the MMO potential of the three portables.
Fallout 3 hands-on: Four hours in the Wasteland

click to enlarge
We spent just over four hours utterly absorbed in the spectacularly bleak world of Fallout 3, sticking purely to side-quests and generally getting a lay of the land; its people, places, and many irradiated things. What you're about to read is our account of what we saw, shot at, and ran screaming from during our (all-too-brief) time with the near-completed game.
Continue reading Fallout 3 hands-on: Four hours in the Wasteland
X3F Week in Review: September 19, 2008 - September 25, 2008

Community
- X3F TV: Video analysis of Bungie's Keep It Clean teaser
Keep It Clean: Analyzed - X3F-TV -- XBLA in Brief: Duke Nukem 3D
The reason we liked Duke in the first place - Hands-on: RACE Pro
It's got cars! And racing! - Xbox 360 Fancast 084 -- Fanboys Tell 'em
This one is a good one, honest. - Ask X3F: Frame City who edition
Remember Frame City Killer?
News
- Portal XBLA achievements offer more original content than actual game
We do what we must because we can. - Golden Axe video is missing something
It starts with 'multi' and ends with 'player' - RumorDestroya: Xbox 360 Slim spotted? Sorry, no
Stupid, deceptive cameras! - Molyneux: Next project is 'very different' and 'ridiculously ambitious'
So what else is new?
Law of the Game on Joystiq: Activision's stealth enforcement

Here's what we know: Activision had suits against six people, all of which seem to have settled out of court. The cases had something to do with piracy but did not involve file sharing. The rest of the goings on were largely a mystery, other than one of the defendants alleging that he was encouraged not to seek counsel. So, that means there are far more questions than answers, but I think I have a pretty good theory to resolve most of these outstanding questions.
Continue reading Law of the Game on Joystiq: Activision's stealth enforcement
DOH-pad: A visit with MK vs. DC on Xbox 360

Game development has become ridonkulously expensive, and if you're creating a project within a niche genre, like a fighting game, you'd best sell out if you want to be around long enough to make another game. That's a harsh way to qualify what's happening all around the industry -- and let's be clear: MK vs. DC in no way stoops to the level of Castlevania Judgment -- but somehow "casual" has become careless, as if developers are afraid ordinary consumers won't appreciate good art. A certain amount of color, call it the "Noob Saibot" effect, seems wiped from the MK canvas. Gone is that unsophisticated humor that was always charming, if not entirely professional. (Where's that "Toasty" guy? What ever happened to reverting opponents to diapered infants?) With this in mind, and DC legal breathing down Midway's neck (we wouldn't want Supe's golden-boy reputation tarnished, not with a movie reboot possible, would we?), the team is tiptoeing to a final release.
Continue reading DOH-pad: A visit with MK vs. DC on Xbox 360
AGDC: Interview with game writer Susan O'Connor
Click through for the full interview with Susan to find out why she thinks short games are better than epic ones, why the cinematic model isn't the best for games, and what she did on BioShock.
Continue reading AGDC: Interview with game writer Susan O'Connor
IndieCade: International Festival Finalists #1-5
And Yet it Moves
This Austrian-born title has a unique, papercraft-inspired art style and a simple trick (rotate the camera) that serves as the focus of a maddening, yet rewarding, puzzle platformer. A demo is available at the game's website for both Windows and Mac.
Continue reading IndieCade: International Festival Finalists #1-5
Law of the Game on Joystiq: Rare footage of the DRM in its natural habitat

Thinking back to the days of the floppy disk, piracy wasn't yet an overwhelming concern. Yes, it was easy to bypass the write protection on a floppy, but without an internet, you had to find someone who had an existing copy in real life. For the majority of the population, this wasn't an option. Then we entered the initial CD-ROM phase, and at the time, the CD-ROM was a pretty secure media. The idea of a low cost home CD burner and blank CDs were years off, and the Internet was still in its infancy, so CDs were pretty safe from piracy well into the 1990s. It was the proliferation of CD burners, high speed internet connections, and peer to peer file sharing (Hi Napster!) that made software license security a big issue for all software companies in the late 1990s, and things haven't slowed down since.
Continue reading Law of the Game on Joystiq: Rare footage of the DRM in its natural habitat

























