Skip to Content

AOL Games

Tony Hawk talks Ride sequel, confirms board for snowboarding and surfing games

In the realm of games that cost over $100 released by Activision this holiday season (we're counting four including the Prestige Edition Modern Warfare 2 pack), Tony Hawk Ride wasn't one that we thought of as a hot ticket item. The man who lent his name to the series, however, has a different take, saying in a recent interview with GameSpot UK on the prospect of a sequel to Ride that "We have already started that process, but who knows what the future holds."

Additionally, like multiple people at Ride developer Robomodo have already intimated, Hawk confirms plans to put the game's board to use in other places – specifically, the woefully underserved snowboarding and surfing game genres. Hawk even speaks of resurrecting one-shot last-gen game Kelly Slater's Pro Surfer, saying, "I always thought that Kelly Slater's [Pro Surfer] was an underrated title for the PlayStation 2 ... I thought that people didn't really give it the attention it deserved." And us, well, we're still hoping that someone makes a bicycle peripheral so that we can finally get the reboot of Downhill Domination that we've been waiting for.

Rumor: Kingdom Hearts: Birth by Sleep not releasing on PSN

There's a rumor circulating around the wild wild web right now that says Square Enix may not be looking to offer Kingdom of Hearts: Birth by Sleep via digital distribution on PSN, possibly adding insult to injury for all PSP Go owners out there. The rumor originated from Twitter user Magunus, who apparently attended a recent PlayStation event in Japan (we can't figure out which event this is referring to, and there's no mention on the official Japanese blog) where a clerk confirmed it, citing "copyright issues."

This strikes us as odd not only because of the tenuous nature by which this has been reported, but because a lot of Disney Interactive's titles have been made available via digital distribution in the past. We've contacted both Square Enix and Disney Interactive about this and will be sure to let you know what we hear back.

[Via Sankaku Complex (site NSFW)]

Devs to get Project Natal tips at Gamefest in Feb.

With Project Natal on schedule for a 2010 arrival, it's no surprise that Microsoft's annual Gamefest conference will offer programming tracks designed to get developers up to speed on how best to design for and implement the technology in their Xbox 360 games.

The tech summit, which runs from February 10 and 11 in Seattle will offer two types of Natal-themed sessions. The first, Project Natal Design, promises to help devs with "creating new ways to work, building showcase experiences, divining user intent, and designing gestures for UI versus game interactions." The second, Project Natal Technical, will "dive deep into gesture recognition, avatar retargeting, speech recognition, advanced raw stream processing, handling different player environments, and many other topics."

Avatar re-what? Advanced raw stream huh? $100 says Microsoft just hands attendees Minority Report on DVD.

[Via Gamasutra]

Miyamoto thinks his college degree wouldn't get him a job at Nintendo today

In the upcoming issue of Edge Magazine, Nintendo's Shigeru Miyamoto discusses a variety of topics with the UK gaming magazine. Develop Online got their hands on a copy of the magazine already, revealing a rather ... revealing quote from the father of Donkey Kong. "Nintendo has become one of those companies that graduates from colleges and good universities really want to work for ... I often say to [Nintendo head] Mr. Iwata: 'If I was applying for a job here today, I, with my actual college degree, would probably not have been employed by Nintendo."

Though he adds that he "might pick up on [applicants] and try to find out something really different within them which you can't judge just by a college degree," it worries us greatly that today's equivalent of the man who helped to birth some of the game industry's landmark franchises may end up unemployed or even dissuaded from game development altogether. All alone! Without a home! We imagine somewhat like a rolling stone!

... Our apologies. That was quite enough.

Undead Labs creating zombie MMO for consoles

Poor zombies. By hungering for nothing so much as our brain matter, they've turned themselves into the most widely-slaughtered video game villains after Nazis and spiders. Now a start-up developer called Undead Labs is taking the zombie genre to the next logical step with a currently untitled zombie-based MMO made specifically for consoles.

In the announcement, company boss Jeff Strain said "Every time I see a good zombie movie with friends, we spend days debating our strategies for surviving the zombie apocalypse. The police station, or the supermarket? Garden rake, or staple gun? Bach, or the White Stripes? I'm a game developer, so I'd probably be useless for anything other than ghoul bait, but I'm excited to have the opportunity to build an MMOZ that lets us put those strategies to the test and find out for sure."

Strain, who helped found ArenaNet and was the executive producer for NCsoft's Guild Wars, certainly has the right pedigree for a project like this. But it's hard to say if this will be the ultimate zombie experience, or the title that finally (re)buries zombies for good. Here's hoping it's the former.

BioShock cosplay recreates Rapture at the Aquarium

Sometimes an idea is just so good, you can hardly believe you came up with it. That must be how Harrison Krix felt after creating the elaborate and awesome Big Daddy costume you see above -- not since BioShock released have we been so eager to heap praise on something. Well, Mr. Krix, we hope you suffocate on our affection, because taking your costume to the Georgia Aquarium for some underwater snapshots has to be the best idea ever.

If you're scratching your head, wondering just where you've seen these two before, let us help you: right here on our website. Krix's girlfriend (holding another of his creations in the pic above, the ADAM syringe) is quite the cosplayer, which initially got Krix into the game of making things from games. Take notes, gents! That's how you woo the ladies.

[Via Geekologie]

Goozex temporarily drops trading fees for students

Goozex, the online game trading service, has announced a special promotion for its student members. Starting now and running through January 31, 2010, Goozex members that are enrolled in college will be able to trade their games without paying any trading fee whatsoever. Granted, the trading fee is normally only $1, but every little bit helps these days, especially with the holiday shopping season currently preparing its first major assault.

Now, technically, the deal applies to anyone using Goozex under a .edu email address, so we suppose the less scrupulous folks out there could game the system. Then again, so long as it gets people using the service, we're not sure Goozex will mind all that much.

LittleBigPlanet PSP coming out on PSN tomorrow, patch available now

This past week has been one long LittleBigDisappointment for early PSP Go adopters due to unforeseen technical snafus which prevented SCE Studio Cambridge's adorable platformer from jumping onto the PSN. Fortunately, the latest "Sack it to Me" news update brings word that the game will finally be available to download tomorrow, Tuesday, Nov. 24.

Perhaps even more newsworthy than that is the fact that the studio has already launched a patch for the title which "will improve the performance of some of the physics and tools in the Create mode." To download the game-specific update -- a fairly new feature on the handheld -- make sure you're connected to the internet, select the game's icon on the XMB, press Triangle, and select "Update." Now, sit back, and prepare to witness unthinkable technowizardry in the palm of your hand. Or hands, should you still be using the original double-wide PSP.

Marvel vs. Capcom 2 defeated HD Remix in sales battle

Capcom and Udon Entertainment spent years redrawing and re-balancing Super Street Fighter II Turbo for its HD Remix version. Later, Capcom announced and released a port of Marvel vs. Capcom 2 over the course of a few months, with filters on the original sprites. Guess which one sold better?

"We have three titles that have drastically over-performed our expectations," Capcom's VP of strategic planning and business development Christian Svensson told GamesIndustry.biz. "The most recent of which was Marvel vs Capcom 2, which we didn't expect to exceed Super Street Fighter 2 Turbo HD Remix's numbers, but it has."

One IP that hasn't quite exceeded Capcom's expectations in the west is Monster Hunter. The company is working to turn that around with events like Monster Hunter Tri University designed to familiarize press with the workings of the series. "We are strategically investing in the brand in the West," Svensson explained, "because we know that as a company we're going to continue to be creating Monster Hunter content, so it behooves us to do what it takes to make it stick here." In other words, Japanese sales ensure that Capcom is going to continue making the things, so Capcom might as well try to sell them outside of Japan as well.

LGJ: Gaming's professional plaintiffs and class actions

Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games:

The term "professional plaintiff" is thrown out at the idea that some people make their living as someone who partners with an attorney to bring so many lawsuits that their entire livelyhood rests on suing people. Googling the term will bring up dozens of results in many different areas of the law, but a series of events this week made me wonder if the game industry might just be the next target of this kind of behavior. Specifically, the reports of a class action over Xbox Live bannings and reports that the same person who sued Sony over being banned in Resistance is now suing Microsoft over red rings and Nintendo over homebrew.

So how does this professional plaintiff idea work? Speaking extremely generally, to bring a lawsuit, someone has to have standing, that is they suffered an injury and are substantially related to the harm that caused that injury so that they can sue over it. Past allegations of professional plaintiffs have often been related to suits related to the Americans with Disabilities Act, such that one disabled person is suing multiple establishments because they have standing to sue based on the lack of compliance with the Act. I'm sure many readers are thinking, "But how would this work in gaming? There are no gaming statutes that could give gamers standing to sue like that." Well, it's a pretty straightforward answer, actually.

Continued →

Datel suing Microsoft over Max Memory card lockout

Datel announced that it has filed an antitrust lawsuit against Microsoft, in response to Microsoft's lockout (via Xbox 360 firmware update) of the company's Max Memory Cards. We doubt this is the "remedy" for the lockout issue to which the company previously referred, but it's certainly one way to address it.

"Microsoft has taken steps to render inoperable the competing Datel memory card for no visible purpose other than to have that market entirely to themselves," Datel attorney Marty Glick explained in a press release. "They accomplished their recent update by making a system change that will not recognize or allow operation of a memory card with greater capacity than their own. We believe that with the power Microsoft enjoys in the market for Xbox accessories this conduct is unlawful."


In the press release, Datel goes on to say that the lawsuit is intended to "restore competition" which, the company suggests, is beneficial to consumers. It's now up to a federal court in San Francisco to determine whether the Max Memory-crippling Xbox update constitutes unlawful anti-competitive behavior on the part of Microsoft.

The last time Datel went to court, it viewed the experience from the other side. Sony filed suit against the peripheral maker over the "Lite Blue Tool," which would have enabled users to run unsigned code on PSP hardware.

AbleGamers launches reviews with accessibility in mind


Before you send an overtly hostile dissertation to AbleGamers about their outrageous 6.7/10 scoring of Batman: Arkham Asylum, keep in mind that the site's newly launched review section focuses on accessibility above all else. While that particular review mentions the game's many qualities, some of them may be difficult to appreciate by disabled players.

The site offers critique and advice on several aspects you may take for granted, including the presence of subtitles, colorblind options and adjustable controls. "There are countless sites out there that review games for their graphics and sound, but no one is looking at the game from the standpoint of accessibility," explains Mark C. Barlet, President of the AbleGamers Foundation. "With 63 million Americans with disabilities this is a focus that is needed and who better to do it than the flagship site for disabled gamers, AbleGamers.com. I hope that game makers now add AbleGamers to their list of news outlets to send review copies to."

In a show of support, Joystiq Publishing has sent over its highly anticipated puzzle game, Is This Color Red or Green?. We reckon it's at least a nine.

Hands-on: The Legend of Zelda: Spirit Tracks

With the game pulling into the station on December 7, we visited Nintendo of America to get one last pre-launch look at The Legend of Zelda: Spirit Tracks. The latest trailer for the game revealed the Spirit Tower, a central hub of mini-dungeons that must be cleared in order to restore the train tracks that lead to the world's main temple dungeons. What we saw was the latter -- more specifically, the second of the game's dungeons, the Snow Temple.

This dungeon made heavy use of Link's ability to create whirlwinds -- the actual mechanic behind them is blowing into the DS microphone, but, thankfully, it doesn't require you to lean in incredibly close to the system or blow especially hard for it to work. Once the ability is selected by tapping it on-screen, it stays active, and dragging the stylus around Link makes him rotate, a yellow line indicating which direction the whirlwind will go. This mainly came into play when we needed to cross pools of water atop floating blocks. Like fanning a leaf in Wind Waker, firing off a whirlwind in Spirit Tracks sends Link sailing in the opposite direction.

Continued →

Rumor: Uncharted movie gets new writers

Last we heard about the movie version of Uncharted, it was in the hands of writer Kyle Ward, who most recently penned the big screen adaptation of Kane and Lynch. According to a rumor being reported by LatinoReview.com, Ward has been removed by Sony and producer Avi Arad, who didn't want to wait on the script while Ward finished his current project, Hitman 2.

Reportedly, Sony is considering filling his slot with Thomas Dean Donnelly and Joshua Oppenheimer, the duo that's currently writing a relaunch of Conan.

The bigger surprise, of course, is that movies based on video games have scripts. Who knew?

Join Joystiq's MAG army and get a free beta code

MAG is a pretty ridiculous title, but it does perfectly sum up what the game is all about. Massive Action Game is the first console game to feature 128 vs. 128 online multiplayer matches, which you'll be able to try tomorrow with the debut of beta 4.5.

We want you to join the Joystiq army: a 128-person squad of loyal Joystiq readers ready to represent us online. The PlayStation Network will tremble, with the Joystiq team striking fear into all that dare to step into MAG. Together, world domination will be ours!*

But, you say you're not in the MAG beta? Well, we'll fix that right now! Become a Joystiq fan on Facebook and you'll be able to score yourself a code.

Gallery: MAG

Continued →

Joystiq Features





Featured Galleries

Shiren the Wanderer (Wii)

Shiren the Wanderer (Wii)

Resident Evil 5: Gold Edition

Resident Evil 5: Gold Edition

Star Wars: Trench Run (iPhone)

Star Wars: Trench Run (iPhone)

No More Heroes: Heroes' Paradise (PS3/Xbox 360)

No More Heroes: Heroes' Paradise (PS3/Xbox 360)

Phoenix Wright: Ace Attorney (WiiWare)

Phoenix Wright: Ace Attorney (WiiWare)

Ubisoft's Uplay

Ubisoft's Uplay

BioShock 2 box art

BioShock 2 box art

Mass Effect 2 box art V2.0

Mass Effect 2 box art V2.0

Lost Planet 2 - Wesker pre-order bonus at GameStop

Lost Planet 2 - Wesker pre-order bonus at GameStop

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 115, for Friday, Oct., 30.



Archive | RSS | iTunes